Roll the ball as far down the endless slope as you can. Distance + gems = score.
← / A or touch the left half — brake
→ / D or touch the right half — accelerate
P — pause · R — restart
Pits — gaps in the slope. Carry speed off the crest before a pit to fly over it. Too slow and you drop into the void.
Mines — red orbs floating above the ground. They only kill you mid-air — roll slow and low beneath them. Brake before a crest if mines are coming.
1 point per meter · +25 per gem. High gems sit in launch paths — grab them in flight.
Speed is life over pits but death near mines — the skill is reading the slope ahead and pacing yourself. If you fully stop in a valley, the run ends.