Roll dice — score combos — bank or risk it all. First to 10,000!
| Single 1 | 100 pts |
| Single 5 | 50 pts |
| Three 1s | 1,000 pts |
| Three of a kind | face × 100 |
| Four of a kind | face × 200 |
| Five of a kind | face × 300 |
| Six of a kind | 3,000 pts |
| Straight (1–6) | 1,500 pts |
| Three pairs | 1,500 pts |
| Four + pair | 1,500 pts |
| Two triplets | 2,500 pts |
Be the first to reach 10,000 points. Bank points each turn to build your total.
Your first bank must be 500 points or more. You cannot bank a smaller amount until you have opened.
If none of the freshly rolled dice score, it is a Farkle — you lose all turn points and the turn ends immediately. Be careful!
If all 6 dice end up locked in a single turn, you have scored every die! Re-roll all 6 and keep your accumulated turn score — a great way to build big points.
The more you keep rolling, the more you risk a Farkle. A safe bank is often better than a greedy roll!
| Single 1 | 100 pts |
| Single 5 | 50 pts |
| Three 1s | 1,000 pts |
| Three of a kind | face × 100 |
| Four of a kind | face × 200 |
| Five of a kind | face × 300 |
| Six of a kind | 3,000 pts |
| Straight (1–6) | 1,500 pts |
| Three pairs | 1,500 pts |
| Four + pair | 1,500 pts |
| Two triplets | 2,500 pts |